#if !defined(AFX_DLGCHANGECONNECTPOINT_H__C02B40A2_8DE1_4FAC_ADDE_F525503212BF__INCLUDED_)
#define AFX_DLGCHANGECONNECTPOINT_H__C02B40A2_8DE1_4FAC_ADDE_F525503212BF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgChangeConnectPoint.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDlgChangeConnectPoint dialog
#include "ARXShareres.h"

namespace Ue3dSolid
{
	class CPHSJig;
	class CDlgChangeConnectPoint : public CDialog
	{
		// Construction
	public:
		CDlgChangeConnectPoint(CPHSJig *pJig = NULL, CWnd* pParent = NULL);   // standard constructor
		
		void LinkToJig(CPHSJig* pJig){
			m_pJig = pJig;
		}
		// Dialog Data
		//{{AFX_DATA(CDlgChangeConnectPoint)
		enum { IDD = IDD_CHANGECONNECTPOINT_DIALOG };
		// NOTE: the ClassWizard will add data members here
		//}}AFX_DATA
		
		
		// Overrides
		// ClassWizard generated virtual function overrides
		//{{AFX_VIRTUAL(CDlgChangeConnectPoint)
	protected:
		virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
		//}}AFX_VIRTUAL
		
	private:
		CPHSJig* m_pJig;
		
	private:
		// Implementation
	protected:
		
		// Generated message map functions
		//{{AFX_MSG(CDlgChangeConnectPoint)
		afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
		afx_msg void OnPrevButton();
		afx_msg void OnNextButton();
		//}}AFX_MSG
		DECLARE_MESSAGE_MAP()
	};
}
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGCHANGECONNECTPOINT_H__C02B40A2_8DE1_4FAC_ADDE_F525503212BF__INCLUDED_)
